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TrackFlow Pro Documentation 1
Generate roller coasters, railroads, conveyors and more with a physics aware spline and meshing system.
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Classes | |
| class | ColdWheelsRoadMeshBuilder |
| class | CrossSectionProfile2D |
| class | CrossSectionProfile2DAsset |
| Reusable 2D cross-section profile asset. Useful for building a profile "library" that can be shared across multiple spawners. More... | |
| class | CustomProfileMeshBuilder |
| Mesh builder that extrudes an arbitrary 2D cross section along the sampled spline polyline. More... | |
| interface | ICrossSectionProfile2D |
| class | PipeMeshBuilder |
| class | PolylineExtruder |
| class | RoadMeshBuilder |
| struct | ForceComputeSettings |
| struct | CurvatureSampleData |
| class | CurvaturePreviewUtil2 |
| class | ForcePreviewSettings |
| interface | ITrackMeshBuilder |
| class | MeshingUtils |
| struct | SpawnJitter |
| Randomized offsets along the curve. More... | |
| class | TrackFlowSpawner |
| Instantiate a mesh along the TrackFlowSpline. This is for discrete mesh pieces. If you want a pipe or road those are built into the Mesh settings within TrackFlowSpline. More... | |
Enumerations | |
| enum | ForceModel { Inertial , InertialWithLongitudinal , CoasterEnergy } |
| enum | OutputFrame { TrackFrame , TrackT_GravityUp , WorldAxes } |
| enum | SpeedLaw { Constant , Profile01 , Energy } |
| enum | CurvaturePreviewMode { Curvature , Torsion , ForwardG , LateralG , VerticalG , CombinedCurvatureTorsionG , CurvatureSigned , TwistRate , GTotal , ForwardGAbs , LateralGAbs , VerticalGAbs , BankSignedDeg , BankAbsDeg , BankToZeroLateralDeg } |
| enum | TrackMeshType { Road , Pipe , UTrack , Custom } |
| Type of track mesh to generate. More... | |
| enum | SpawnJitterVolume { Line , BoxLocal } |
| how to distribute objects along the spline More... | |
| enum | SurfaceSnapDirectionMode { WorldDown , TrackBinormalDown , TrackNormalDown } |
| How to cast rays when snapping to surfaces. More... | |
| enum | SpawnMethod { Mesh , Object } |