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TrackFlow Pro Documentation 1
Generate roller coasters, railroads, conveyors and more with a physics aware spline and meshing system.
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This is the complete list of members for TrackFlowPro.Runtime.Helpers, including all inherited members.
| CalculateBounds(GameObject ObjectToInstantiate) | TrackFlowPro.Runtime.Helpers | static |
| GetIndex(int idx, int n, bool isClosed) | TrackFlowPro.Runtime.Helpers | privatestatic |
| ProjPlane(Vector3 v, Vector3 n) | TrackFlowPro.Runtime.Helpers | static |
| QFromTNB(double[,] R) | TrackFlowPro.Runtime.Helpers | static |
| RotateNBAboutT(double[,] R, float theta) | TrackFlowPro.Runtime.Helpers | static |
| SetTNB(double[,] R, in Quaternion q) | TrackFlowPro.Runtime.Helpers | static |
| SignedAngleAroundAxis(Vector3 from, Vector3 to, Vector3 axis) | TrackFlowPro.Runtime.Helpers | static |
| SmoothData(float[] data, int windowLength, bool isClosed, out float minSmoothedValue, out float maxSmoothedValue) | TrackFlowPro.Runtime.Helpers | static |
| SmoothStep01(float t) | TrackFlowPro.Runtime.Helpers | static |
| ToV3(double[] p) | TrackFlowPro.Runtime.Helpers | static |